Who are we?

We are animation, motion effects, mobile, web design and development consultants based in New Orleans. We specialize in research, analysis, design and development for interactive projects, helping clients to discover and define unique goals for user interaction, and translating ideas into functional web-based applications and platforms.


Where are we?

Building Block @ the Icehouse
2803 St. Philip St.
New Orleans, LA 70119
504.256.5949
dan[at]dontpressthisbutton.com


Why are we asking ourselves questions?

...

Hack-Dat: Traffic Light Stories

Entered Hack-Dat, a 48 hour programming/design competition, with Jay Casteel, Earl Carlson and Rodwell Stephens. The goal was to come up with a cool idea, and program it over a weekend. We did Traffic Light Stories:

The basic idea is that you take an intersection with a traffic light and assign a theme to that light (ie. local history, or one-liner jokes, or contiguous stories, or happiness etc.) and then we provided a mechanism for users to record and upload short audio clips (the length of the red light at the intersection, usually less than two-minutes).

Those audio clips are then associated physically with their traffic light with a corrsponding mobile site. If you're driving around, you go the site on your phone and it detects where you are and whether or not you're moving. If it detects you are stopped at a light with an assoicated theme, it'll play an audio clip from that someone has recorded/uploaded.

Ultimately the lights could take on personalities, where users are actually looking forward to stopping at some lights to get an updated nugget of audio, or a continuation of a story. We got about 80% towards completion during Hack-Dat.

In the works: New touchscreen exhibit for the WWII Museum

Working on a multi-screen exhibit for the National WWII Museum which gives users a detailed overview of the Pacific campaign from bombing of Pearl Harbor to V-J Day. Each screen will focus on a different island / archipelago and detail its relationship to the war in the Pacific.


In the works: Games, games, games for the WWII Museum

Working on a series of games to be dubbed the "Kid's Corner" on the Museum's website. They're shaping up to be pretty cool, and should be done by years end.


Won a silver medal Muse Award from the American Association of Museums (AAM)

For the Science and Technology of WWII mini-site / interactive games, created for the National WWII Museum.

From the judges: "[the site] is an outstanding multi-faceted curriculum offering that utilizes advanced technology to connect with middle and high-school students on a national level. History museums are often viewed as traditional and somewhat lackluster in delivering information about objects. This digital project is full of excitement and interactivity. With drama and mystery weaved throughout the website, the audio excerpts about code breaking and the interactives for creating and deciphering secret codes are a great example of energizing content. The inclusion of the videoconference component provides an interactive visitor experience with both asynchronous and synchronous opportunities. The site makes cross-curricular connections and engages on a variety of levels and to experts, archives, and artifacts the general visitor might not come in contact with during a normal museum visit. It truly blows away the museum walls." Check out the Muse Awards: http://www.mediaandtechnology.org/muse-awards/2011-muse-awards/education-outreach/


Interactive Guide for the Hearst Corporation, Mercer and SKUBA

Developed an HTML/Javascript interactive guide for employees at Hearst working with designers and developers at SKUBA.


Animated tour for the Hearst Corporation, Mercer and SKUBA

Just finished a 3-minute animated tutorial/teaser/tour of a new website Hearst is unveiling for their employees. There are animated origami butterflies.


Done-zo: Dekktec, Inc: Interactive product pipeline

Dekktec is a New Orleans-based cancer research firm. Their objective is "to continue to create and develop clinical stage investment/partnership opportunities based on novel cancer therepeutic agents -DM-CHOC-PEN and hyperperoxy analogs." We are working on designing and animating an interactive product pipeline detailing their various novel cancer therepeutic agents. Check out the site: http://dekk-tec.com


Complete: PwC interactive guide

Working with SKUBA Design and Mercer to develop a proprietary interactive guide for employees at PricewaterhouseCoopers.


Done: The Classroom Victory Garden Project

You can check out the live version of the National WWII Museum's latest mini-site: 'The Classroom Victory Garden Project' here.










The New Orleans Extreme Croquet Society

Built a site for NOECS, a decentralized croquet league. The 'decentralized' part means that there are no set days or places for games, and that anyone can join the league, and start organizing games at anytime during the season. For the an explanation of the extreme part, check out: Wikipedia and the Connecticut Extreme Croquet Society

In the works: The Classroom Victory Garden Project

Designing and building another mini-site for the National World War II museum in New Orleans. Our last mini-site, 'The Science and Technology of WWII' went over swimmingly. This time the focus is on educational resources for grade school students revolving around the historic and practical knowledge of growing and rationing food during war, specifically in use of small personal gardens. The site, 'The Classroom Victory Garden Project' will include interactive exhibits and games and will go live in early 2011.


Note from OpenEd/Drumbeat

One of the two things holding back what is sure to be an explosion in free / affordable education online is an open accreditation system, or the acceptance of distributed online learning as valid in the eyes of peers, employers and other, more traditional learning institutions. In one presentation, Kaplan University admits that the future of learning online is trending away from charging students substantial tuition for what is/or will be a widely available/free resource (knowledge). Their solution (somewhat predictably) is to instead charge a fee to accredit students who've learned online by having 'experts' analyze their 'transcripts.' Thankfully, p2pu and Mozilla have already gone around (or right over) this thinking and started developing the open 'Badge' system for accrediting students, institutions, sites, etc. The discussions surrounding the creation of the Badge system were some of the most interesting @ drumbeat.

Update:
Links to the papers presented @ OpenEd:
http://openaccess.uoc.edu/webapps/o2/handle/10609/4182/browse?type=title&submit_browse=Title
Links to slides:
http://www.slideshare.net/elearncenter
More about the p2pu badge system:
https://wiki.mozilla.org/Badges/P2PU_SOW_Badge_Ideas

Going to Barcelona for the 2010 OpenEd and Drumbeat conferences

I've been working on a start-up project for the last couple years with my brother and a guy in Boston and we're finally heading out to start talking to people about what were doing. For a somewhat vague description of what we're doing (it's called Happy Fun Planet), go here.

I found out about OpenEd 2010 at the last minute and immediately began scrounging for a ticket. Can't wait to meet some of the people who are creating and researching in the Open Education arena, especially in Open Accreditation (which seems to be the major missing piece in online education).

Going on at the same time: "Mozilla's 2010 Drumbeat Festival will gather teachers, learners and technologists from around the world who are at the heart of this revolution. Join us in Barcelona for three days of making, teaching, hacking, inventing and shaping the future of education and the web."



Latest Project: CLECO interactive historical timeline

Designed and developed an updatable interactive timeline focusing on the company history of CLECO, Louisiana's largest energy company. Interesting note: They started out as an ice distributor in the 1930's and needed to generate power in order to make the ice in their ice factories. So, they laid the electrical infrastructure and then started selling off their excess energy.